The Sausage Factory
च्यानल विवरणहरू
The Sausage Factory
The videogame discussion podcast
हालैका एपिसोडहरू
500 एपिसोडहरू
The Sausage Factory: 500 – A Highland Song by Inkle
Chris O’Regan interviews Jon Ingold and Joe Humfrey of Inkle about the design and development of A Highland Song, an action adventure based on traditi...

The Sausage Factory: 499 – Aura of Worlds by Cognitive Forge
Chris interviews Anthony Liew of Cognitive Forge about the design and development of Aura of Worlds, an action adventure roguelike which has the playe...

The Sausage Factory: 498 – Potions: A Curious Tale by Stumbling Cat
Chris O’Regan interviews Renee Gittins of Stumbling Cat about the design and development of Potions: A Curious Tale, an action adventure with an apoth...

The Sausage Factory: 497 – Pacific Drive by Ironwood Studios
Chris O’Regan interviews Alex Dracott of Ironwood Studios about the design and development of Pacific Drive, a survival horror game featuring a sentie...

The Sausage Factory: 496 – Bounties of Babylon by Cartographic Interactive
Chris O’Regan interviews Ant Skilton of Cartographic Interactive about the design and development of Bounties of Babylon, a tactical puzzle game set o...

The Sausage Factory: 495 – Slave Zero X by Poppy Works
Chris O’Regan interviews Francine Bridge and Wolfgang Wozniak of Poppy Works, and Alex Lotz from Ziggurat about the design and development of Slave Ze...

The Sausage Factory: 494 – Classified: France ’44 by Absolutely Games
Chris O’Regan interviews Chris Black and Lee Brimmicombe-Wood of Absolutely Games about the design and development of Classified: France ’44, a turned...

The Sausage Factory: 493 – Timemelters by Autoexec Games
Chris interviews Adam Rotondo of AutoExec Games about the design and development of Timemelters, an action adventure game that combines temporal mecha...

The Sausage Factory: 492 – Under Cover by SIGTRAP Games
Chris O’Regan interviews Luke Thompson of SIGTRAP Games about the design and development of Under Cover, a VR title that harks back to lightgun games...

The Sausage Factory: 491 – Zero Sievert by CABO Studio
Chris interviews Luca Carbonera of CABO Studio about the design and development of Zero Sievert, a survival adventure game. http://media.blubrry.com/c...

The Sausage Factory: 490 – CLeM by Mango Protocol
Chris O’Regan interviews Mariona Valls and Jordi Garcia of Mango Protocol about the design and development of CLeM, a comedy horror adventure game. ht...

The Sausage Factory: 489 – River Tails: Stronger Together by Kid Onion Studio
Chris interviews Francesco Mazza and Gabriele Gangemi of Kid Onion Studio about the design and development of River Tails: Stronger Together, a co-op...

The Sausage Factory: 488 – Rocococo ~ Audiogame Fantastique by Speed of Dark Studios
Chris interviews Kasson Crooker of Speed of Dark Studios about the design and development of Rocococo – Audiogame Fantastique, an audio-only spatial p...

The Sausage Factory: 487 – Goblin Stone by Orc Chop Games
Chris interviews Vince McDonnell of Orc Chop Games about the design and development of Goblin Stone, a turn-based tactical combat RPG that has the pla...

The Sausage Factory: 486 – Acolyte of the Altar by Black Kite Games
Chris O’Regan interviews Cameron Reid of Black Kite Games about the design and development of Acolyte of the Altar, a beautifully rendered deck-buildi...

The Sausage Factory: 485 – qomp2 by Graphite Labs.
Chris O’Regan interviews Matthew Raithel and Brad Austrin of Graphite Lab about the design and development of qomp2, an arcade puzzle game that is con...

The Sausage Factory: 484 – Worldless by Noname Studios
Chris interviews David Sanchez and Joel Roset of NoName Studios about the design and development of Worldless, an action adventure that marries rhythm...

The Sausage Factory: 483 – Sands of Aura by Chashu Entertainment
Chris O’Regan interviews Mike Shistik of Chashu Entertainment about the design and development of Sands of Aura, a hack’n slash adventure game that lo...

The Sausage Factory: 482 – Space Salvage by Fruity Systems
Chris interviews Stefan Senior and Corrin Wilson of Fruity Systems and asks them about how they created Space Salvage, a VR space bound game concernin...

The Sausage Factory: 481 – XENOTILT: HOSTILE PINBALL ACTION
Chris O’Regan interviews Adam Ferrando of WIZNWAR and asks them about how they created the shmup/pinball crossover game, XENOTILT: HOSTILE PINBALL ACT...

The Sausage Factory: 480 – Core Keeper by Pugstorm
Chris interviews Fredrik Präntare and Julian Seifert-Olszewski of Pugstorm and asks about how they created their underground exploration survival game...

The Sausage Factory: 479 – Ziggy’s Cosmic Adventures by Stardust Collective
Chris O’Regan interviews Alex Clarke and Leigh Stewart of Stardust Collective and asks them about their space bound disaster aversion VR adventure gam...

The Sausage Factory: 478 – Berzerk Recharged by Sneakybox
Chris O’Regan interviews Vytautas Ruzgus, Project Manager at Sneakybox, and Jason Polansky, Producer from Atari to ask them how they created an homage...

The Sausage Factory: 477 – Wildmender by Muse Games
Chris interviews Alex Jarocha-Ernst and Howard Tsao of Muse Games and asks about their gardening survival game, Wildmender. http://media.blubrry.com/c...

The Sausage Factory: 476 – Moving Out 2 by SMG Studios
Chris O’Regan interviews Brodie Duncanson and Dave Lockman of SMG Studio to asks about their team-based arcade puzzle game, Moving Out 2. http://media...

The Sausage Factory: 475 – Wizordum by Emberheart Games
Chris O’Regan interviews Primož Vovk of Emberheart Games and asks them about the design and development of their fantasy boomer-shooter, Wizordum. htt...

The Sausage Factory: 474 – Zool Redimensioned by Sumo Digital Academy
Chris interviews Jacob Habgood and George Allan of Sumo Digital Academy and asks them about the design and development of the reimagining of Zool, in...

The Sausage Factory: 473 – GAZZLERS by Bolt Blaster Games
Host Chris O’Regan interviews Hans Jacobs and Gianluca Sorrentino of Bolt Blaster Games and asks them about the design and development of their VR arc...

The Sausage Factory: 472 – Airships: Kingdoms Adrift by Revolution Industry
Chris interviews Jay Seree of Revolution Industry and asks them about the design and development of their sandbox cloud-surfing adventure game, Airshi...

The Sausage Factory: 471 – Heretic’s Fork by 9FingerGames
Chris O’Regan interviews Stevie Andrea of 9FingerGames and asks them about the design and development of their bullet heaven, deck-building hybrid, He...

The Sausage Factory: 470 – Station to Station by Galaxy Grove
Host Chris O’Regan interviews Joost van Dongen of Galaxy Grove and asks them about the design and development of their train based puzzle game, Statio...

The Sausage Factory: 469 – Tiny Thor by Asylum Square
Host Chris O’Regan interviews Jochen Heizmann of Asylum Square and asks them about the design and development of their dexterity based platform advent...

The Sausage Factory: 468 – A Tiny Sticker Tale by Ogre Pixel
Host Chris O’Regan interviews Steve Durán of Ogre Pixel and asks them about the design and development of their sticker book driven adventure game, A...

The Sausage Factory: 467 – Dungeon Golf by Ant Workshop
Host Chris O’Regan interviews Tony Gowland of Ant Workshop and asks them about the design and development of their golf sim dungeon crawling mash-up,...

The Sausage Factory: 466 – My Little Universe by Estoty Riga
Host Chris O’Regan interviews D?vis Toliašvili of Estoty Riga and asks them about the design and development of their 4X adventure game, My Little Uni...

The Sausage Factory: 465 – Cornucopia by Subconscious Games
Chris O’Regan interviews David Dolynny of Subconscious Games and asks them about the design and development of their survival action adventure game, C...

The Sausage Factory: 464 – Mr Run and Jump by Graphite Lab
Chris interviews Matt Raithel of Graphite Lab and asks them about the design and development of their dexterity-based precise platform game, Mr Run an...

The Sausage Factory: 463 – Towers of Thana by Bishop Games
Chris O’Regan interviews David Dion-Paquet of Bishop Games and asks them about the design and development of their tower defence MOBA-like hybrid game...

The Sausage Factory: 462 – Abalon by D20Studios
Chris interviews Ross Przybylski of D20Studios and asks them about the design and development of their roguelike tactical RPG, Abalon. http://media.bl...

The Sausage Factory: 461 – Shadow Gambit: The Cursed Crew by Mimimi Games
Chris O’Regan interviews Moritz Wagner of Mimimi Games and asks them about the design and development of their stealth strategy game, Shadow Gambit: T...